Roblox turning user-designed video game characters into toys
Online video game company Roblox hopes the virtual characters created by its youthful members can become big hits in the physical toy world. The San Mateo company, which sees about 44 million people, mainly ages 8 to 18, play its games in an average month, is partnering with toy maker Jazwares on a new line of action figures based on characters from...
I regard the brain as a computer which will stop working when its component fail. There is no heaven or afterlife for broken-down computers. That is a fairy story for people afraid of the dark