Dishonored 2 review: Forget Corvo—Emily is the real star
Enlarge reader comments 3 Share this story Some games play like clockwork, others like treacle. Give players the right set of cogs and they're empowered to play the game as they see fit. Treacle games are the opposite—they're a constant, sticky battle against the mechanical systems, and, well, I've probably laboured this metaphor long enough. The point...
I regard the brain as a computer which will stop working when its component fail. There is no heaven or afterlife for broken-down computers. That is a fairy story for people afraid of the dark