For Honor impressions: A slow-paced game of rock-paper-swords
reader comments 0 Share this story Break it down far enough, and every fighting game is essentially an over-complicated, fast-paced game of rock-paper-scissors. Low jab beats uppercut. Jump kick beats low jab. Uppercut beats jump kick. Air block beats uppercut. Air throw beats air block. And on and on, in dozens of different permutations based on the...